
So anyway, that's what I've been doing the past few weeks. Loathe quicktime button press nonsense so I need to work out a good,Īnd here is the parking garage atm, which is getting pretty close to being done so I can go back to working on the flying parts. I want it to be a minigame sort of thing but I This character isīAD-I, who is basically a tutorial baddie for when I work out how the Kill, so he disarms his opponents with fancy shooting. The main character is a cop and has taken a personal oath to never Since it's a space cowboy story there's gotta be some quick-shooting! I am still jugglingĪround plot so it's all still very vague but trees are involved. Think of Walker Texas Ranger but on Venus. Turned into an adventure game (as things inevitably do when I make I then had a friend do some voices for me and by this point it Garage from your messy apartment, which meant I would have to make anĪpartment and a parking garage and while in retrospect that may haveīeen a bad idea it did lead to further ideas on the gameplay. Player to sort of get introduced to the setting by walking to a parking So while I was working on rain I came up with this idea for the Should be at the very least some stuff to look at. Person perspective is to put you directly into the action so there Rocks would be pretty boring, considering the whole point of a first

To be aware of what you are doing and how fast you are going in orderĪfter getting the ship to work, I felt like just shooting floating

Basically, just like in the game, you have To the one in Asteroids, with lots of heavy drifting, very difficult So it started off as an idea to make essentially First-PersonĪsteroids, which went along pretty well. In the mean time though, I started making something else that was more feasible, Dog Fighter. This year than to try and wade through myself. Knowledge and would in my opinion be better to learn from my instructors Non-humanoid animations which is, at the moment, well beyond my Turned out that the vast majority of that project required a lot of So I unfortunately had to set 50 Ton Sword aside for a while, as it An automatic slingshot crossbow a la Joerg Sprave's insane homemade designs: The spikes would extend out from the wheels and allow the wearer to 'stick' to surfaces where gravity would normally pull them down.ĩ. Combat roller skates with thrusters and spikes.

The red gear would be the barrels, with the fast motion being the 'firing' motion and the slow motion being a 'reset' motion.Ĩ. Based on this mechanism, a large, gatling-esque machine gun. The entire design would be a sort of wrist mounted system around the forearm that retracts into a more compact form when not being fired to allow easy movement.ħ. An arm-cannon similar to Megaman or Samus Aran's weapons, but a sniper rifle with a mechanically extending barrel and scope. A glove that conceals rockets, which when extended allow the wearer to punch with rocket propulsion behind his fists.Ħ. A Swiss Army sword with multiple retractable blade options.ĥ. A steam powered railroad gun with a firing mechanism much like a train's wheels.Ĥ. As each knife approaches the barrel, it is 'switched' out to be prepped for firing.ģ. A revolver that uses switchblades for ammunition. While obviously the Wii motion controls are somewhat dated, the actual idea itself still stands.Ģ.
